Fable III Announced - Not an RPG
Whoa, whoa, whoa, whoa... Peter Molyneux (spokesman of Lionhead studios) this is NOT my Fable!
Peter has been hinting and luring like a pro since August of 2009 when the first of Fable III's bits and pieces were laid down like tasty morsels, but now we have learned what is really going to change Lionhead's golden franchise from the bottom, up. According to the riled but persuasive people of IGN, the game's persona that we've come to know hasn't changed, but a slew of other aspects aside from tossing the RPG facet have evolved with the times, literally. Fable III takes place about sixty years into the future, warranting Bowerstown to look like a pirate steampunk era thanks to good ol' Industrial Revolution.
Darker, grittier; more Sherlock Holmes Victorian Britain-esque. I could allow for outing the role-playing just because of the new setting. You are the Fable II protagonist's son or daughter, and the new hero. In a nice game trend going on( ie. Mass Effect 2) your saved game data from Fable II will heavily influence your character's current situation at the beginning of the game. Which might bode well, or...suck irrevocably. Because this time around you're not going for revenge, or for kicking chickens - I mean...becoming a hero - you're in it for Albion. You're going for the throne, baby.
So your followers now aren't just good for your ego, they're your responsibility and your “currency”. The more, the merrier. Me, personally, am still afraid that it will take away from the joy and mirth of battle to just sit and dictate from afar, though "swordplay, shooting and magic" are promised to still hold some degree of merit in your journey to claim your hill.
We shall see, Peter. We shall see...
Ash out!