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Entries from October 4, 2009 - October 10, 2009

Tuesday
Oct062009

Video: Its a Laptop you can roll up, bend around and fold - RollTop

 

 

We all know this is an animation, but would this not be the coolest thing ever? Being able to roll up your laptop and then fold it around to use it like a normal "L" positioned laptop, or have it flat, like a tablet, or prop it up for full screen movies.

The weird part is all the USB ports are on this "bar" that you use to Roll the laptop to. It looks like it has some USB ports and it somehow supplies power to the laptop -- Via tesla coil?

Maybe this is too far fetched, but I have a gut feeling, we are not far off from this.

Monday
Oct052009

the Pirate Bay is down again (Monday) - after being kicked off Google

Nooooo! The Pirate Bay is down again and we are scared! I read a message on my dads facebook wall and it said that the Pirate Bay was down. It has been down on and off a couple times today. Alot of news sites have been jumping on the story, and we are a bit late on it, so here is everything you need to know, in order [...]

Monday
Oct052009

HP Mini 311 with ION benchmark - Holy cow this netbook is fast!

I personally have avoided netbooks, just because their great reputation is also their weakness. For enthusiests like me, a Netbook just won't cut it. The portability would be perfect, but the power is just not there.

Even something like a Macbook Air would do much better in coping with the strain of Phototshop, Dreamweaver, Firefox, Skype, Boxee and Squarespace running at the same time, and that is why a small netbook just wont cut it for guys like me, you understand -- but HP has come along and sorta broken the mold of netbooks. I'ts fast, very fast, and that is very cool for a 11.6" screen Netbook.

Benchmark Details after the break [...]

Monday
Oct052009

Building applications for the iPhone using Flash CS5

 

Maybe its just me, or is it frikkin messed up that you can use the one thing that doesent work on the iPhone, to make iPhone applications. This leaves developers boggled, and I'm not even a iPhone developer but how the hell are we supposed to use Flash to make iPhone apps?

Well, those snappy guys over at Adobe have made it possible to develop iPhone apps with Flash CS5. 

Flash Professional CS5 will enable you to build applications for iPhone and iPod touch using ActionScript 3. These applications can be delivered to iPhone and iPod touch users through the Apple App Store.

Video and some new apps, after the break [...]

Monday
Oct052009

Flash 10.1 announced for every phone under the sun - except iPhone

Flash 10 already supports HD video on the desktop, but 10.1 is being billed the first to really reap the full benefits of the Open Screen Project by unifying feature sets across a wide variety of platforms on the desktop, the laptop, and the pocket. As usual, Windows, Mac, and Linux will all get hooked up with the latest release, but public betas of 10.1 for Windows Mobile and webOS will be hitting before the end of the year as well followed by Android and Symbian in "early" 2010.

Also there is a snazzy demo video that shows off what cool new stuff that Flash 10.1 has to offer on the Palm Pre[...]

Monday
Oct052009

Digg iPhone app coming very soon - Kevin Rose tells us [video]

Video after the break [...]

Our favorite site, Digg is set to debut a new iPhone app, according to an interview with the internet Rock Star Kevin Rose. The funny part is that the slip of the lip was completely unintentional -- as we know, Mr. Rose can be a little to eager to tell us about up-and-coming stuff, but is that a bad thing ;D

Video podcasters Arnt Eriksen and Thomas Moen were interviewing Rose during the FOWA conference in London. How did the interviewers end up catching a glimpse of the application?

We were sitting next to each other, and he had his iPhone in hand. I was turning to him to ask him a question when I saw him playing around with the app.

Arnt Eriksen

Video after the break [...]

Monday
Oct052009

DirectX 11 - Subtle, Yet Amazing Possibilities

Much how Windows 7 is Vista's redemption, DirectX 11 could be DirectX 10's redemption. Much of the problem with DirectX 10 was that it seemed to help the programmers do more of what DirectX 9 did and helped make it easier to do. So as a result, we didn't really see much of a difference between DirectX 9 and 10. It also supposedly degraded performance (but my money is on the fact that all games are DirectX 9 games with DirectX 10 extensions done afterwwards).

But I found this picture of the new STALKER: Call of Prypiat that I found from http://www.sector.sk/novinka/49676/stalker_ukazuje_dx11_vylepsenia.htm

Thanks to DirectX 11's newest feature, hardware tessellation, we no longer have to wait for graphics cards to become so powerful that they can process the raw polygons. Instead, graphics cards fill it in for us. So what may start as a 10K polygon model may end up being 50K in the final render (conservative estimate, I wouldn't be surprised if we had 500K polygon models in the final render).

However as a caveat, hardware tessellation only smooths out curves, enhancing the sihoullette of the model. It won't create say those straps on the model we're seing here. But hey, since we don't have to devote so many polygons in smoothing out a model, maybe we can have that full 3D strap.

But with things like Compute Shader (replacing the original Shader Model) coming around, we could see things like better lighting, AI, physics, etc. that are all graphics card independent. So much for NVIDIA buying PhysX and developing CUDA.

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